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Welcome to Esports Business Network

We aim to help professionalize the eSports community and bring together people from all areas to ramp up business, start discussions, ask questions or exchange services.

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Our Picks

Top content from across the community, hand-picked by us.

In this video we explore how you can start a startup in the growing eSports area. Get your free Startup Idea course (click on "Preview" in the curriculum): https://goo.gl/ZjZK1F Welcome to our Startup Trends series where we explore the growing startup trends to give you an overview and plenty of ideas for your own startup. This second one is about eSports. Next up: Drones, Virtual Reality and many more! Tell us in the comments which area you want us to investigate.
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How to Grow a Gaming Organization!
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This is the official explainer video for the eSports Business Network
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Shortly before Christmas I wanted tou publish part two of my comments on Esport and the related contracts.

As announced, this part of the series will deal with professional players. In the past, it was unusual for players to have their own contracts with clubs/teams. A large part of the esports scene operated in the hobby area. In the best case, the whole thing could be described as semiprofessional, because the player themselves had their own income via YouTube/Twitch, or because there was an agreement that profits from tournaments would be shared fairly.

As a general rule though, professional players should only work on the basis of a signed contract. Even if this is not yet customary in many cases,I must advise against this as a lawyer. Contracts generally provide security and regulate a fair coexistence.

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What is Bitcoin?

Bitcoin is a global system of "cryptography" and digital payments. It was created as the world’s first digital currency since the system operates without a central repository or a sole administrator. The system works in peer-to-peer philosophy with transactions being conducted directly among interconnected users without intermediaries. The digital coin was launched back in 2009. It was the idea of an unknown developer (or even a group of developers) under the pseudonym of Satoshi Nakamoto.

Tons of thousands of businesses, millions of buyers

Since 2015, it is estimated that more than 100,000 online sellers of products and services worldwide have used bitcoin as a payment method. According to this year's Cambridge University survey, about 5 million users use electronically "encrypted wallets", and in their vast majority use bitcoin.
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Five years ago, the word ‘eSports’ had no real significance and were nothing more than an illusion. A culture of hardcore video game competitive players existed, but they were nothing more than that — people with a quite practical interest in playing video games for pleasure. Seemingly out of blue, the eSports industry started to dawn was being taken seriously.

The dawning of electronic sports hasn’t escaped many, which can be witnessed with huge prize pools and a unique appealing to sponsors towards the industry. It doesn’t come as a surprise that 2019 looks set to continue the trend and has set new benchmarks in the competitive gaming industry.

Interesting numbers from eSports

Esports is the capital of the modern day, and it only just started to take its root. The world of eSports has a worthy of being a $678 Million industry. It is estimated that with the current growth in the eSports industry, it could pass a $1 billion figure easily by 2018, according to research firm Newzoo. Currently, the firm has predicted that more than 385 million people are following eSports in the form of players, casters, audience, or management. And this is just the beginning, as the firm also predicted the number to reach around 427 million by the end of the year 2019.

These records and facts have paved the way for investors to make eSports mainstream.

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